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Audio Effects
Amplify
Changes volume or loudness.
Chorus
An effect in which multiple copies of a signal are played together slightly off time from each other.
Compressor
Reduces the dynamic range of a signal, making loud sounds quieter and the quiet sounds louder.
Crossfade
Fades out one sound while fading in another.
Delay
An effect in which a copy of a signal is played back later than the original.
Dopler
Dynamically changes a pitch.
Dynamics
Volume changes in audio.
Echo
A delay-based effect where copies of a signal are introduced then trail off to silence.
Expander
Reduces the level of a signal when it falls below a set threshold in order to overemphasize its dynamic range.
Fade In/Out
Changes level over time increasing/decreasing in amplitude from/to silence.
Feedback
Delayed repeated signal that produces multiples of the original signal. Or, a loud squeal created when a channel is receiving its own output.
Flange
Generates a swirling sound by adding a slightly delayed copy of a signal in which the delay time fluctuates.
Harmonizer
Can add odd and even multiples of a fundamental frequency to provide a characteristic (or timbre) to give each instrument or voice a unique sound.
Invert
Changes positive offset to negative and vice versa.
Interpolate
Smoothes out the waveform between start and finish markers, often used to remove a pop or click.
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